Today I removed some OpenGL release bugs in Arena Wars. Some objects and animated textures were not released because the underlying managers were killed before them (but that happend not everytime, it was more like a random behaviour because of the GC).
Anyhow, glIntercept helped me a lot to find the exact location where and which objects were not released correctly. Also thanks to Damian Trebilco -creator of glIntercept- for pointing out there could be something wrong with ArenaWars.
More on that when ArenaWars v1.2 will be released. Maybe an early beta will already start this weekend (or maybe not ^^).
Yep, I didn't get a gmail account before and wasn't interessed that much (thought I have to wait until it is not longer beta, which will not happen anytime soon). Anyway, Karsten had the oppertunity to give some accounts away and gave me one (stupid gmail system!)
Gmail is ok, but what makes it really cool for me is using the tools other people have created like GMail Drive. Instead of using some FTP account or sending emails all the time, I can now just drag and drop files to exchange data from work and home.
Hey everyone, the last couple of days I didn't feel very good and was most of the time in my bed not able to sleep.
For this reason there will be most likly no Arena Wars patch ready this week. I will continue to work on some smaller features, but I'm not very fast in my current state ^^
About VS c# 2005 Express October Edition (see last post): I never got it into a stable version, it crashes far to often (especially when debugging). Yesterday it even crashed and restarted everytime when I opened any menu. A reinstall didn't help either, so I'm back to the VS 2005 Preview (Beta Update) version. I guess I have to wait a little until E&C can be used without problems.

Yeah! I already read last week on Dan Fernandez's Blog that E&C for c# is comming now for sure and will be available this week sometime.
I hadn't had the time to check back on that, but while adding blogs for the blogroll I saw there is even a Visual Studio c# Express Version (free download) with the new E&C feature: Check it out here: VS 2005 Downloads
Warning: You have to uninstall all vs express and vs 2005 preview version (including all sql, msdn, etc. stuff) to get this thing to work, see the readme. More Information here at Dan Fernandez's Blog
Nice nice, this feature will rock my world! I've already tried it out and it works quite nice, declaring public variables or changing any GUI element is not possible and it crashes sometimes, but other than that this feature already rocks.
- OS: Windows XP, Windows 2003
- Editors and Programming Enviroment: Visual Studio 2005 Beta, UltraEdit, CodeRush, NUnit, NUnitAddin, LUA lite (highlighting LUA code in VS)
- Internet: FireFox, Internet Explorer, Opera, ThunderBird, RSS Bandit
- Internet Tools: SmartFTP, TightVNC
- Messaging: Miranda IM (ICQ Replacement), mIRC
- Blog systems: dasBlog, Blogger, tBlogger
- Music: WinAmp, Shoutcast.com, DI.fm
- Video: VLC media player, DivX, ZoomPlayer
- Other Tools: DU Meter (bandwidth monitor), Google Desktop - The search tool for your pc!, PCalc, the programmers calculator by AnalogX, DaemonTools (CD-Drive Emulator), StyleXP (nice windows styles)
- Own Stuff: exDreamDuck (Management and Content System, Workflow, Tools, ToDo list, etc.), I will rewrite that tool some time and bring it out!
Commenter PlugIn for CodeRush (see article)
My own keyboard layout (based on Dvorak), article coming soon.
Name: Benjamin Nitschke Nicknames: abi, exDreamDuck Email: Benjamin@exDream.com Skype: exDreamDuck ICQ: 29615506
Where I live: Germany - Hannover What I do: Programming Games (in c# and stuff)
A pic of me: 
Projects:
What have I done: - till 2000: was born, going to school, studying, and some smaller projects, boooring
- 2000: WebWars, a small online RTS game for Innonics. Sadly they went bankrupt and the game never came out :-(
- 2001: Games for Kids for the ROSHO GmbH. Still studying. First contact with .NET at the End of 2001.
- 2002: Started to develop a c# Game Engine (since there wasn't much around everything had to be started from scratch). First we decided to make a full game, but since the publishers didn't want to give us anything, we started Arena Wars (frist Title was "WebWars Arena"). Basically it was a remake of WebWars we did 2 years earlier.
- 2003: As it turns out Arena Wars could have a greater potential as originally planed and we continued developing. Only at the end of 2003 some publishers showed first interessts (we tried hard to even get there).
- 2004: Arena Wars comes out in Summer 2004 after 2 years of development. We still put some months of extra work into it to improve it, but our publisher (Ascaron) did not put much interesst in the game there there was very little marketing and also a bad timing when the game was released. But we got a lot of awards for Arena Wars and because so many players where staying and keept playing Arena Wars even without all the marketing, we still improved the game a lot and added much features :-)
- 2004: Now we are developing our next title, doing technology research, more on that next year or so ^^
- 2005: The year of the tools. Wrote many cool apps like the NormalMapCompressor, CountMostUsedKeys, AbiKeyboard and also the free game Rocket Commander. Our next-gen title Armies of Steel was also developed to a publisher-demo version.
- 2006: Started working with XNA in 2006, became an DirectX/XNA MVP. Written the first XNA book, which came out early 2007 and also created the XNA Racing Game starter kit, which is a great looking game on the Xbox 360 utilizing .NET and the XNA Framework. Also done some articles, tutorials, webcasts and video tutorials for Rocket Commander on Coding4Fun. Wrote the title-story for the gamestar/dev magazine. Worked more on technology and couple of smaller games. Still going on ...
- 2007: Founded realis communities and the meinSport.de (sport community) website together with Karsten Wysk (also Co-Founder of exDream)
- 2008: Worked mostly meinsport.de, but also started the Fireburst racing game project at exDream (A racing game for Xbox 360, PS3 and PC using the Unreal 3 game engine from Epic).
- 2009: For the Fireburst project I worked on realising the AI (with Lua scripts working side by side in the Unreal engine), race logic code, render optimizations and other game logic parts. I also worked a lot on dynamic languages, the DLR, python and Lua. All Co-Founders of exDream (myself included) also founded the MobileBits GmbH and we started working on iPhone titles and the DeltaEngine idea grew.
- 2010: Worked all year on the Delta Engine, a .NET multiplatform game engine that makes creating games really easy and fun. Games written with this engine already run on iPhone, iPad, Android, Windows Phone 7, Xbox 360, Windows, Linux, Mac and many more platforms to come. Some smaller, mostly mobile game projects were also realized, most notably the games ZombieParty (iPad party game for up to 4 players) was realized and our team worked on SoulCraft, a 3D RPG game also realized with our engine. For the other projects check out MobileBits Games page.
Wanna know more? Ask in the Forums :)
Hi everyone,
this is my new website, blog and all that stuff. I will try to post every few days some information about Game Development, c# stuff or .NET in general, and also from time to time some things about Arena Wars (thats the Game I programmed) and StarCraft BroodWar (I like this game too ^^).
If you want to read more technical or "professional" blogs (hehe), check out my Blogroll. These people have much better blogs anyway :-D
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