Today I removed some OpenGL release bugs in Arena Wars. Some objects and animated textures were not released because the underlying managers were killed before them (but that happend not everytime, it was more like a random behaviour because of the GC).
helped me a lot to find the exact location where and which objects were not released correctly. Also thanks to Damian Trebilco -creator of glIntercept- for pointing out there could be something wrong with ArenaWars.
More on that when ArenaWars v1.2 will be released. Maybe an early beta will already start this weekend (or maybe not ^^).